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Messup434
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Castle Hunt III
Our forum history quiz has expired, and I want to keep the game momentum going! Here we have a relatively successful forum game from the past. It's Castle Hunt!
In this game, you must choose between three paths of games that are listed (multiple people can play and each can choose any path they wish). On each path, you'll face ten games, including the Show Down (and most likely Final Fall). You have three strikes. This means that if you fail a certain game, you may continue onto the next one so long as it's not your third strike. So essentially, three strikes and you're out (eg you can only win with at most two fails).
Final Fall and Show Down will automatically eliminate you if you lose. It's most likely that you will not reach Final Fall or Show Down with wiggle room anyway, but still.
Similar to last time, players will earn scoreboard points for winning their show (50), reaching the Show Down (20) or reaching Final Fall (10). Those points are mutually exclusive  so you don't accumulate all three prizes.
I'll link the previous games here!:
Castle Hunt
Castle Hunt II

13/Nov/21, 7:04 am

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Messup434
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Re: Castle Hunt III
Paths:
Path A:
Roulette
Slip Way
Skipping Stones
Show of Hands
Wet Paint
Sumo Rings
Knock Knock
Bridge Ball
Final Fall
Show Down
Path B:
Match Maker
Skittles
Honeycomb Maze
Sumo Rings
Slip Way
RoJimBo
Roll Out the Barrel
Karaoke
Final Fall
Show Down
Path C:
Roulette
Skipping Stones
Tug of War
Square Maze
Ball Cupping
Show of Hands
Wet Paint
Bridge Ball
Final Fall
Show Down

13/Nov/21, 7:13 am

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Takeshishouldbea Sumoguard
I never win my own show anymore
Joined: 052021
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Re: Castle Hunt III
I remember asking to do 2 and finding it was dead, yay!
A

13/Nov/21, 4:10 pm

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General Jonnie
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Re: Castle Hunt III
I’ll go for C.
 Handsome Herbert

13/Nov/21, 5:51 pm

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channel4squares1
A very British Keshi Head
Joined: 042013
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Re: Castle Hunt III
Then I'll go for B then

13/Nov/21, 6:15 pm

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Zaku II
Honeycomb Maze Fan
Joined: 052014
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Re: Castle Hunt III
Path B.

13/Nov/21, 8:38 pm

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Messup434
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Re: Castle Hunt III
Wow, I have some writing to do! Well mostly copy/pasting, but still I'm once again pleasantly surprised by the number of people playing (people can still join in too!)!
Path A  Takeshishouldbea:
Roulette: Choose even number or odd number and black or red and cross your fingers that you got both sides right. Since this is a 1/4 chance of winning on your first guess, I will spin the wheel a second time (with your same color/number choice) as a second shot. Remember you want to choose the opposite to what is spun.
Slip Way: You will give me a number. I'll roll a sixsided die and multiply the number you give me by the number on it. You must land between 100 and 180 to hit the goal.
Skipping Stones: There are three rows of stones, laid out like this:
ABCDEFGH
1 OOOOOOOO
2 OOOOOO
3 OOOOOOOO
You must choose eight stones, starting at A and ending at H. You choose the numbers, but the stones must be adjacent to one another (no going straight from row 1 to 3!). Also note that this time there are only two stones in A and H to resemble the original show. I will explain indepth when we get there.
Show of Hands: This game will test your reaction time. At a certain time that will be specified when we get to this step, I will post a simple, severalstep math problem. You will have four hours to solve it, using the order of operations. So, if you answer after four hours or answer incorrectly, you lose a strike!
Wet Paint: Ten Japanese characters will be provided. You must give me a number between 1 and 10 which will determine how many times I click the button on the random character generator to select your character. The simpler your character, the better chance you have of painting it successfully (hardest character you have a 1/10 chance of painting, second hardest you have a 2/10 chance of painting (and so on...), easiest you have a 10/10 chance of paining). Still, you have to get up the slope! I will flip a coin which will determine whether you were able to scale the slippery hill in time and a random number generator to decide if you painted the character.
Sumo Rings: Choose a ring #15 which will correspond to one of the five opponents listed.
I will roll two dice. Now for what you need me to roll from two dice to beat each guard:
Spud: get a 212
Shin: get a 28
Jo: get a 26
Ueda: get a 24
Large Fuji: get a 2
Knock Knock: There are four walls, each one with four doors in it. One door in each wall is locked (or netted off), which you obviously want to avoid. The doors are numbered 14 from left to right. You must choose four doors starting with the first wall going to the fourth wall and not hit a bad one to win the game.
Bridge Ball: You must use arrows (< to move forward and > to move backward) to cross the bridge or use a line () to stay in place. But every time you make three moves (stops are included as moves) across the bridge, balls will be fired at two random places on the bridge at the same time. Don't get hit or you will fall! A minimum of 12 forward movements are needed to get you across the bridge (more if you move backwards), and it is your choice whether you make a run for it or move slowly across. You must stop upon reaching the third spot on the bridge to catch a golden ball shot by Tani. I will post an example when we get to it.
Final Fall: You will post a number 15 to choose your hole. As always, two holes are bad. Don't find the demons or you will be immediately out of the game (but take 10 points).
Show Down: Choose a Dodgem 16 and then a die will be rolled to see the Guard's cart number. If the numbers are added together turn out even, you hit the guard spot on with the squirtgun, if not you're out (20 points).
If you do defeat the guard, a die will be rolled again, and if you roll a six, you make Keshi Heads history and beat Takeshi (50 points)!

13/Nov/21, 9:17 pm

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Messup434
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Re: Castle Hunt III
Path B: Zaku & channel4:
Match Maker: You will be shown a picture of an empty cutout and three potential shapes. Only one of the three shapes will fit in the cutout perfectly. You must choose the correct one to win the game.
Skittles: You will choose a number from 1 to 10. This will not dictate your placement, but this will represent when you choose your card  first (1), second (2)... and so on... last (10). I will run a simulation with your choice deciding which card you pull. Then I will randomly choose a bowl from the original show, and if your number remains standing, you win!
Honeycomb Maze: The Maze has 12 rooms and two guards (each hiding in one randomlyselected room). You will be shown a picture of the Maze with the rooms numbered, and you will have to choose a route through the Maze, while avoiding the Guards and their black hands!
Sumo Rings: Choose a ring #15 which will correspond to one of the five opponents listed.
I will roll two dice. Now for what you need me to roll from two dice to beat each guard:
Spud: get a 212
Popcorn: get a 27
Jo: get a 26
Animal: get a 24
Shinburyo: get a 23
Slip Way: You will give me a number. I'll roll a sixsided die and multiply the number you give me by the number on it. You must land between 100 and 180 to hit the goal.
RoJimBo: For each player, I will randomly generate a choice (rock, paper or scissors). You will then have to choose one of these and it plays out like a regular game of rock paper scissors.
Roll Out the Barrel: You will give me three of the six available keys, while sitting on top of the "barrel". Two keys will cause the slide to tip and get you battered, beaten and humiliated!
Karaoke: Post a song (ANY kind of song works). If I like it, you win!
Final Fall: You will post a number 15 to choose your hole. As always, two holes are bad. Don't find the demons or you will be immediately out of the game (but take 10 points).
Show Down: Choose a Dodgem 16 and then a die will be rolled to see the Guard's cart number. If the numbers are added together turn out even, you hit the guard spot on with the squirtgun, if not you're out (20 points)
If you do defeat the guard, a die will be rolled again, and if you roll a six, you make Keshi Heads history and beat Takeshi (50 points)!

13/Nov/21, 10:19 pm

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Messup434
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Re: Castle Hunt III
Path C  Jonnie:
Roulette: Choose even number or odd number and black or red and cross your fingers that you got both sides right. Since this is a 1/4 chance of winning on your first guess, I will spin the wheel a second time (with your same color/number choice) as a second shot. Remember you want to choose the opposite to what is spun.
Skipping Stones: There are three rows of stones, laid out like this:
ABCDEFGH
1 OOOOOOOO
2 OOOOOO
3 OOOOOOOO
Tug of War:
Tug of War: You'll choose a rope (15) and I'll reveal who you're up against. I'll roll two dice to see if you get a winning number. Here's the opponent list:
Tractor: X
Three BlackHearted Guards: 912 wins
Boxing Monster: 612 wins
Yousichi: 512 wins
Schoolkids: 312 wins
Square Maze: The Maze has 12 rooms and two guards (each hiding in one randomlyselected room). You will be shown a representation of the Maze, and you will have to choose a route through the Maze, while avoiding the Guards and their black hands! You must start at D1 and end at A3 using only adjacent rooms. Here's the map:
xABCD
1oooo
2oooo
3oooo
Ball Cupping: You will be shown a picture of a real Ball Cupping game, and have to predict where the ball will fall.
Show of Hands: This game will test your reaction time. At a certain time that will be specified when we get to this step, I will post a simple, severalstep math problem. You will have four hours to solve it, using the order of operations. So, if you answer after four hours or answer incorrectly, you lose a strike!
Wet Paint: Ten Japanese characters will be provided. You must give me a number between 1 and 10 which will determine how many times I click the button on the random character generator to select your character. The simpler your character, the better chance you have of painting it successfully (hardest character you have a 1/10 chance of painting, second hardest you have a 2/10 chance of painting (and so on...), easiest you have a 10/10 chance of paining). Still, you have to get up the slope! I will flip a coin which will determine whether you were able to scale the slippery hill in time and a random number generator to decide if you painted the character.
Bridge Ball: You must use arrows (< to move forward and > to move backward) to cross the bridge or use a line () to stay in place. But every time you make three moves (stops are included as moves) across the bridge, balls will be fired at two random places on the bridge at the same time. Don't get hit or you will fall! A minimum of 12 forward movements are needed to get you across the bridge (more if you move backwards), and it is your choice whether you make a run for it or move slowly across. You must stop upon reaching the third spot on the bridge to catch a golden ball shot by Tani. I will post an example when we get to it.
Final Fall: You will post a number 15 to choose your hole. As always, two holes are bad. Don't find the demons or you will be immediately out of the game (but take 10 points).
Show Down: Choose a Dodgem 16 and then a die will be rolled to see the Guard's cart number. If the numbers are added together turn out even, you hit the guard spot on with the squirtgun, if not you're out (20 points)
If you do defeat the guard, a die will be rolled again, and if you roll a six, you make Keshi Heads history and beat Takeshi (50 points)!

13/Nov/21, 10:29 pm

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Messup434
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Re: Castle Hunt III
So Jonnie and Andrew just pick for Roulette, and here's a pic for channel4 and Zaku:
PLEASE PM ME THE ANSWER SO IT DOESN'T SPOIL THE GAME FOR THE OTHER PLAYER:
Cutout:
And the three shape cutouts:
A.
B.
C.

13/Nov/21, 10:49 pm

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