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Re: Games List


Final Fall


Played: 20 times
First Appeared: Ep 1
Last Appeared: Ep 20


Final Fall is used to further whittle down the remaining contestants before the Show Down.
 
One at a time the contestants run through a tunnel, avoiding a guard waiting at the exit, to reach five holes in the ground. They have to choose a hole and jump down it.

Three of the holes are safe and will take the contestant through to the Show Down, but hiding down the other two are guards. If a contestant chooses one of these two wrong holes, the guard down it will stop them getting any further and they'll be out of the game.

Edited by Messup434, 22/Jun/22, 4:26 pm


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Keshi Heads
10/Nov/19, 8:18 am Link to this post    PM Messup434
 
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The Great Wall


Played: 4 times
First Appeared: Ep 8
Last Appeared: Ep 11


All the contestants have to try and climb up a tall wall to make it into the castle grounds. There are ropes hung down from the top of the wall to help the contestants climb, but they have to get most of the way up the wall to reach them.

Once up, they have to slide down the other side of the slope; ending up in a channel of watery mud. Any contestant that hasn't managed to get over the wall before the whistle blows is out of the game.

Edited by Messup434, 15/Jun/22, 5:21 am


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Keshi Heads
10/Nov/19, 8:25 am Link to this post    PM Messup434
 
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High Rollers


Played: 7 times
First Appeared: Ep 1
Last Appeared: Ep 10


The contestant has to make their way over a row of eight cylinders that are positioned above water to reach the platform on the other side. The first three rollers are at a lower height than the following four, while the final roller is positioned back down at the height of the first three.

The rollers aren't fixed still, so may spin around when stepped on. Additionally, the rollers are manually spun by guards standing to the side, trying to spin contestants off into the water. The contestant needs to move quickly, and have good balance, so that they're not rolled off.

Edited by Messup434, 15/Jun/22, 5:20 am


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Keshi Heads
10/Nov/19, 8:35 am Link to this post    PM Messup434
 
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Home Run


Played: 10 times
First Appeared: Ep 1
Last Appeared: Ep 18


Dressed in a giant foam baseball uniform, the contestant has to cross a tall balance beam. Five guards standing on a higher platform to the side will try and knock them off by swinging five giant wrecking ball-like soccer balls at them.

Even the slightest knock on their giant costume can make the contestant lose balance and fall, so they need to move carefully.

This game is often played at the end of an episode and in the dark, making the game even harder.

Edited by Messup434, 15/Jun/22, 7:09 pm


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Keshi Heads
10/Nov/19, 8:42 am Link to this post    PM Messup434
 
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Honeycomb Maze


Played: 15 times
First Appeared: Ep 1
Last Appeared: Ep 18


This is a maze made up of 18 hexagon-shaped rooms, which all look exactly the same. The rooms have six doors, one in each wall, which all open outwards and inwards. However some of the doors in some rooms are dummies, which don't open, as they're against outside walls. The contestant enters the maze at the top and has to try to find the exit, which is at the other side on the bottom.

Waiting inside are two Guards who are trying to find the contestant. The contestant needs to avoid the Guards, because if they get caught they'll get green paint rubbed in their face and then be thrown into the pond, and will have lost the game.

There are several exits all along the left and bottom sides of the maze, but only one is correct. If the contestant comes out of the wrong door they'll fall into one of the pools of water and will have also lost the game.

If a contestant manages to make it through the maze, avoiding being caught by the guards, and exits through the correct door they win.

Edited by Messup434, 15/Jun/22, 7:12 pm


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Keshi Heads
10/Nov/19, 7:56 pm Link to this post    PM Messup434
 
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Knock Knock I


Played: 8 times
First Appeared: Ep 1
Last Appeared: Ep 13


There is a row of six walls, one behind the other, each with four doors. Most of the doors are made out of breakable paper, but some are solid and will not break.

The contestant has to run full-speed at a door. If it's made of paper they will burst through it and move on to the next wall. If they choose a wrong door, which is solid, they will bounce straight off and lose the game.
 Not all of the wrong doors are solid. Some are breakable but have a net fixed behind. If the contestant runs through one of these they'll be caught in the net and also lose the game. Each wall has three "safe" doors and one wrong door.

Standing after the second and fifth walls is a guard that'll chase the contestant around. They will have to make their way past these two guards to continue on. Additionally, some "safe" doors have pools of mud behind them which contestants will have to make their way through before carrying on.

The contestant must pass all six walls in order to win the game.

Edited by Messup434, 15/Jun/22, 7:11 pm


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Knock Knock II


Played: 5 times
First Appeared: Ep 16
Last Appeared: Ep 20


Here there is a row of eight walls - each with eight doors in it. Behind the eighth wall is a large mud pit.

All the contestants at once run full-speed at the doors. If they run into a paper door they'll burst through and continue onto the next wall; but if they choose a wrong door they'll bounce off. By choosing a wrong door the contestant's aren't out - they can continue trying doors until they make it though, or just go through a door that has already been opened.

Behind some of the paper doors are nets. If the contestants run through these they'll get trapped and will have to go back out and use another. Also behind some of the correct doors and certain walls are pools of muddy water. After breaking through, the contestants will end up falling in and getting slowed down.

After making it through all ten walls the contestants will reach the mud wallow. Floating in the dirty water are lots of small plastic balls. The contestants have to grab a ball for themselves. There aren't enough for everyone though, so the contestants need to make their way to the end as quickly as they can to make sure they get a ball.

Edited by Messup434, 22/Jun/22, 4:26 pm


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Keshi Heads
11/Nov/19, 6:51 am Link to this post    PM Messup434
 
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Line Up


Played: 1 time
First Appeared: Ep 17
Last Appeared: Ep 17


Lots of rolled up bibs are hanging from ropes in the air. When the game starts, all the contestants run out from behind a set of doors and grab a bib for themselves. They must unroll it and put it on.

All the bibs have one of six characters on; either "Fu", "un", "ta", "ke", "shi" or "jou". When they're wearing a bib, the contestants have to find five other people, each with a different bib. After forming a group with one of each character, the contestants must line up to spell out "Fuun Takeshi Jou" ("Showdown Takeshi's Castle").

Once in the right order they must each step into rows of shoes that are all tied together, just like in a three-legged race - except in this case a seven-legged version! Then the groups must race to the finish line before the whistle is blown.

Edited by Messup434, 15/Jun/22, 5:16 am


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Keshi Heads
11/Nov/19, 6:58 am Link to this post    PM Messup434
 
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Mud Ball


Played: 1 time
First Appeared: Ep 19
Last Appeared: Ep 19


The contestant starts behind a set of saloon doors, at the end of a pit of mud. A ball is then fired into the air, over the mud, from a cannon.
As soon as the ball is shot, the contestant has to run out into the mud pit and try to catch it. If they manage to reach and catch it, the contestant wins; if not, the contestant has lost the game.

Edited by Messup434, 15/Jun/22, 5:16 am


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Keshi Heads
11/Nov/19, 7:02 am Link to this post    PM Messup434
 
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Mudskippers


Played: 2 times
First Appeared: Ep 14
Last Appeared: Ep 15


All the contestants have to crawl, wade, and drag themselves through a pool of muddy water. A series of low-hanging wires are suspended over the mud pit, forcing contestants to stay lower in the mud to go under.

Halfway through the mud, there are a couple of wires that hold a bunch of colorful banners. The contestants need to reach up and grab one of these and then make their way to the end of the mud pit before the whistle is blown to be able to move on to the next round.

Edited by Messup434, 16/Jun/22, 3:49 am


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Keshi Heads
11/Nov/19, 7:07 am Link to this post    PM Messup434
 


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