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Wipeout is 10


Just realised when posting about Total Knockout that it's ten years (and six days) since Wipeout premiered in the US. How time flies!

Still think a revival would work if they go back to basics, though they need Netflix to hand back their course first.



---
"It's a bit like water boarding. It's got water in it... and I'm bored!"
Charlie Brooker on Total Wipeout
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Re: Wipeout is 10


It’s scary how fast this past decade has flown by.

I still feel that it’s too early for a revival, but it wouldn’t surprise me if they’ll be pushing for one soon. They’d most likely come back with more smackwalls than ever though, to say it’s “BIGGER THAN EVER BEFORE”. emoticon
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Re: Wipeout is 10


Isn't it weird how the final season is already almost half as old as the pilot episode (maybe it is half if you go by their filming dates!)?

These last four years have been particularly fast (maybe because I spend my days online here emoticon ) emoticon
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The past 10 years have gone ridiculously fast emoticon
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Re: Wipeout is 10


Have found myself watching a bit of this over the last few day - trying to do one or two episodes per course just to cover all the rounds. On to the summer course of series 4 now and just beginning to see the decline of innovation in the qualifier with the curse of the smackwall, but the rest of the show is still probably the show at it's peak. Rounds like the Scareousel and Wipeout Playset are amongst the best, and loved the "Towering Flume of Doom" Wipeout Zone.


Also interesting looking back on the things I'd forgotten - the bouncing Big Balls, the Illusionator, the Organ Grinder, the alternate Wipeout Playset and the Detour round, which I think was only played 2-3 times.



---
"It's a bit like water boarding. It's got water in it... and I'm bored!"
Charlie Brooker on Total Wipeout
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I always thought the Organ Grinder/Beaten Path deserved to be an obstacle for a whole course - at least once everything became the billionth variation of the Smackwall.

Yeah, Detour was hugely wasted, only being played three times (thanks to the 101 Ways to Leave a Gameshow tower emoticon). It definitely had a good starting obstacle with the Street Sweepers.

I always thought more rounds in the later series should've followed the Bruiseball/Wipeout Playset idea of having multiple versions of things. Seeing as the producers couldn't be bothered to change things up weekly, it would've been nice to have one or two obstacles swapped-out.

A huge issue with the two middle rounds in series 5-7 was that they were too substantial to be easily changed emoticon
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Re: Wipeout is 10


I had completely forgot about Bruiseball too until it turned up in the Blind Date episode.

Defo agree they got lazy in changing things up in later series - and in some cases that was actually by using all their tricks every week (in the Zone for example) rather than actually holding back on things they could do (i.e. water jets) and using them as a twist.


The Petrified Forest round is a good example of a wasted opportunity to add simple variations - every week they used a zipline to start the zone but they could easily have switched it up to use rope swings and pole vaults to offer a bit of variation.


Last edited by Brekkie, 22/Jul/2018, 10:56 pm


---
"It's a bit like water boarding. It's got water in it... and I'm bored!"
Charlie Brooker on Total Wipeout
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Re: Wipeout is 10


I agree - and I coincidentally thought of Petrified Forest (the giant tree part of it) when I said they started making things too substantial!

So you're on the Vanessa season.. I think we're some of the only people in the "preferring Vanessa party."
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Re: Wipeout is 10


I'm curious about your thoughts on season six, because none of the posts from that season have been archived and Dan stopped updating the Wipeout.

I have nothing better to do, so I'll try reviewing it myself:

I think the opening obstacles for all of season six were far better than the majority of those in season five. I loved Cradle of Tough Love, Jetskis/Failboat, Squashbuckler and Tether-Beater. Both blocks only had a couple of blantant smackwalls - and even those had more interesting things before them.

Even though the Fail Boxes had a tiny bit more variety (different animals popping-out) than Tropic Blunder, I thought the latter was better because it had a more creative background/more unique ways to wipeout. Plus, it had the ropes for the first episode they filmed which helped make it different. Both were passable, which was nice.

Big Balls were kinda boring as they were downhill so that people would reach Smallsy (ugh) more often. And both courses had such forgettable Motivators that I can't even remember them now emoticon

Trippity Skippity Flippity Doo has always seemed such a non-obstacle to me. They tried to dress it as an interesting thing (Sweeper, Windmill), but the main thing is reaching/getting knocked-off via the Rumble Bridge. The Sweeper platform was obviously intended to rotate everytime (as seen in the background of all the Johns' booth moments), and it looked stupid when it wasn't. The time it was actually spinning, it made the obstacle a bit more interesting to me. Despite having a hidden smackwall, I've always liked the Tongue Twister. I like the rotating trampolines and the fact that the obstacle has two versions that were used equally. I also loved the suspense of the final leap (which no one ever got). The "trampoline spinner" thing in the middle was kinda awkward but still.

The Wipeout Kitchen 2.0 was very predictable in some ways, but I give it points for the original opening. The pop-up at the end is soooo boring and expected though emoticon The three-story Smackroom was a bit too big for them to fill with mechanical hurdles (we never really saw the middle floor), but I liked that it at least looked unique. The problem is that it had pretty dull background pictures, while the Kitchen had some good designs (Pizza Shop, Sushi Bar, Candy Store).

The second rounds always struck me as way too similar to each other, but maybe that's where the budget ran-out. Speaking of losing the budget, I've always thought that the two random blue logs on the Miami Pound Machine made it look sloppy and unfinished, though the rest of its design was sleek. I think I preferred Octopushy (as it had the foam twist) and all of his theming tho. I feel like, since they're so similar already. They could've afforded to remove the Rumble Bridge and replace it with something else for one of the two rounds. Maybe a Green Ball or Unstable Table to make it really different.

Wipeout's Greatest Hits was alright and had the benefit of the... hurdle-thingies on the piano platforms for half the episodes. Riding the drumsticks around did feel a bit too similar to the Sweeper Stops/Spin Psycho elements tho. The Rumble Bridge at the end was too much because it was the THIRD one on the course in that block, and almost took away from the final diving-board jump, which was a good concept.

The second block had the automatic positive of having two rounds to switch between. I loved Wipeout City (almost feels like it should've been on the first course so it had eight episodes and Greatest Hits only had five). It focused equally on upper-and-lower-body and even gave the waaay overused Jiggleator concept new life by using platforms that shake sideways AND the "rails," which flipped around, causing unique wipeouts. Zipline was good and I liked the simplicity of the final obstacle: balance log to platform to bar to simply dropping in a hole. Theming was great, as well. I only see the fact that they didn't use other simple obstacles, in place of the balance log, to be a real missed-opportunity.

It got bad-press, but when I saw it five years ago, I was obsessed with Sugar Smacks. I loved the running-gag with the talking/singing candies and something about the final slide always kept me excited. It's a bit of a recycled round ("candle" from Petrified Forest, Lifesavers from Double Bubble Trouble, slide from Scaregrounds and Windmill from Trippity Skippity Flippity Doo), but I still liked it and didn't really notice at the time. Because it was only completed for the second half of filming, we only saw it on themed/team episodes, which I thought was a shame.

The Wipeout Zone entries (like the Motivators) clearly ran dry by this season, but they still provided some good falls.

Blockbuster was a cool opening (better than ANOTHER slide/maze obstacle), but I thought it's penalty was unneeded, as they could just stop it from shaking so much. Throw-tisserie was another very creative obstacle, though I wasn't always a fan of the dismount and the way the platform fell before the contestant got onto it. But the focal-point of the obstacle (the giant rotating cylinder) was good.

The Space Pod of Doom had an over-the-top name, but I thought it was also a good idea. The one issue the stunt had was that it was occasionally hard to get a good angle on what was happening! Dark Side of the Moon could've cut the two Sweeper bars and just had a jump onto a platform/the ladder to start with, but the slide element was pretty good. Again though, hard to get a good angle on the sliding/landing.

The Bounder Pounder was always an exciting ending, especially as it often came down to two fateful leaps. Kind of like the Spiked Whackers, most people just failed the first jump automatically and then had the trampolines slowed-down for their second or third jump and just walked along the outside of the tramps. Still, it was an original idea. More basic was Twisted Falls, but I thought it was a pretty good obstacle. The water definitely had more of an effect than I would've expected and caused some good falls. I again liked the two jumps of fate, and the general fact that it had trampolines, tying the two Zone-ending obstacles together nicely. The only issue I had was the water making it hard to view, at times.

...I tend to ramble emoticon Your thoughts? emoticon
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Re: Wipeout is 10


I remember season 6. 3 and 6 are the ones I remember most. I liked how everything seemed creative and I didn't mind the fact that the two second rounds were similar. The obstacle I hated most from the qualifier was the last one with 3 levels. It looked awkward, took too long and had so many forced wipeouts with all the things that would whack out at people. Also, what I couldn't understand is why people went all the way through that and didn't just fall off near the start and would probably finish quicker. I liked the fact that they put an obstacle in the space where succer punch used to be and didn't just leave it empty. The wipeout zones were good and I liked all the obstacles in them and the colour schemes which looked good. What I didn't like was the cringey bits with the two johns like when JH 'came up with' lots of different versions of wipeout like prison wipeout, kid wipeout, chainsaw sweeper, there was just no need.
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