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asdronin Profile
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Re: What would you think about a 3d game?


Hi again, sorry for double posting but as there is 2 day gap I hope its ok, I just want to let you know that Im still working on interface stuff, its not very exciting to watch, I have 110 buttons in place (also Im using placeholder icons for each game as I have to think how to make them simple yet intuitive enough for each game) but I prefer to set these things at least in place before making cooler things like the games etc I hope I can share a little test demo soon but I would like to include at least a game so that you can evaluate more things than buttons and more buttons. Right now Im using the games' names as you have them listed here, I hope its ok, of course I will recommend a visit to this great site in game credits =).

Also in relation to icons Im thinking to make them like white background and just a few black lines (with a kind of stickman there) to show more or less the idea of the game, Im open to other ideas of course, well the way you have them displayed here is cool but I cant use Takeshi's Castle material if I want to sell it, in fact I dont know if they will make me change the games' names... that was a lot of typing I hope they dont do that
17/May/18, 5:29 am Link to this post    PM asdronin
 
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Re: What would you think about a 3d game?


It sounds hugely creative. I am a huge white background with black lines o. I find it cute looking. Will the rolling teacup game feature? I find it hopeful and hilarious to imagine.

I will get such a game for Messups birthday. he will play it. I will not. I find it pleasant. My husband may try to play o. I find him silly. He will not play if he knows it is Tasheiki o. I find it stupid and crass. Do not tell Messup about my huge surprise birthday idea. I find it secretive.

I find asdronin amazing novel. It is a good new member o. I find it new hardly.
17/May/18, 2:50 pm Link to this post    PM miamigirl
 
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Re: What would you think about a 3d game?


Thanks a lot miamigirl =), Im glad you like white background with black lines idea, Im not making definitive icons yet but this sounds like the best idea so far. My original plan is to include the 110 games, so yes rolling teacup game will be featured, I know some games could be hard to play, like player could feel he/she is not doing whatever is needed to win or maybe its only luck that makes the winner, but I think thats the spirit in some games in Takeshi's Castle anyway, like the huge pinball game, what can the contestant do to win? as said I will try my best to include them all.

I think Messups will like the gift, we will keep it secret, but I wonder why you wont play it? well if you find it pleasant thats fine too I think.

Thank you for your comments, I hope I reach your expectations.

By the way Im still with interface stuff and inner structure, this is not attractive to watch so no screenshots or demo yet, mainly its like defining things and thinking what else I could need, like a game has its own scene also hi-score board (local although online could be easy I dont know yet) and other fields like if its locked etc so Im defining that, I could go faster on this part but I dont want to go back to that point so in a few days I will have first game but so far its only about values here and there.
18/May/18, 6:43 am Link to this post    PM asdronin
 
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Re: What would you think about a 3d game?


I’ve been thinking about the best way for the story mode to work, as it seems unfair to mean failing once is the end of the game. But then how would you determine the number of attempts you get if you get more than one?..

I have no idea if this is possible, or too complicated, but it’s an idea:

Seeing as all the starting games are pretty simple; how about if they had a time limit, and once you cleared it you’d get to do it again and again - as many times as you can within the time. Every time you clear the starting game it gives you a life (an extra contestant to play with in the rest of the show). You then have all those lives/contestants to clear the rest of the games with. So if you fail a main game it’s just that contestant lost and you still have however many more you got through the starting game to play with?

Also, there could be Final Fall before the Show Down as a simple bonus game. You spread all the contestants you have left however you want among the five holes, then hit ‘jump’ and they all leap into the pits. Whichever go into the two wrong holes you lose, but the other holes have like +3 or x2 which will give you extra lives/double the number you put in that hole.
Gives you more chance in the Show Down!

Do that makes any sense? emoticon

Also I think it should be fine using the English game names as they’re not copyrighted.
20/May/18, 9:39 am Link to this post    PM DuffDan
 
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Re: What would you think about a 3d game?


Quote:

Hi again, sorry for double posting but as there is 2 day gap I hope its ok



Oh don't worry about that at all! We appreciate all contributions on here (especially exciting ones like this) emoticon

I'll get miamigirl to play don't worry emoticon She's my grandma, so doesn't know much about games like this one, but I've been able to get her to play some games before. And I covered my eyes about the secret part emoticon emoticon

Yeah, some games will be almost all luck-based (Rice Bowl Down Hill [rolling teacups] is a perfect example of that type of game), but that'll be fine, too. Of course, you can always add little things the player can try, to increase/decrease the chance of winning. For example, in Rice Bowl you could have a stabilizing control (so if the bowl tips backward, hit the forward arrow on the control-pad - or vice-versa). Things like that!

I like Dan's ideas there too. I think a good starting game to include would be Match Maker (fitting the shapes in the cut-outs) as that won't get old if you do choose to follow Dan's suggestion. Flag Down, too, though that's a bit more complex to build.

And the idea would definitely bring a new, interesting element to Final Fall too. Making that have more than luck would be fun for players emoticon My little amendment would be to make it optional (so you don't have to risk all your players), to add another strategy into it. But Dan's sounds good emoticon

This seems like a really trivial thing to request from someone who's building such a large video game, but if you have all 110 games, could you please make Shoot 'N' Loot and the Ultimate Show Down less likely to be the final event than the Show Down? I say it because Show Down is the more classic (and climatic) finale! Or make Shoot 'N' Loot an alternate bonus game, where you shoot at discs that provide benefits to Tani's army (stronger water-cannon power, take a cart from the guards, extra competitor, etc.). But that's obviously all your decision!

Ooooh I'm getting very excited right now emoticon
21/May/18, 3:08 am Link to this post    PM Messup434
 
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Re: What would you think about a 3d game?


Thanks a lot DuffDan for your suggestion, I havent thought about this issue yet but your idea sounds quite good to me, well I have thought about time limit as I think some games have that just they dont show time remaining in the show because I have seen a few contestants eliminated after being stuck for a while, maybe they just saw they were not going anywhere from there.

Additionally what I thought for the lives/attempts issue could be to give the player like 3 or 5 lives/contestants at start then every time he fails a game he can retry it lowering the number of contestants remaining but your idea sounds better to me, to earn lives in starting game and from there see what player can do with the lives he earned at start, of course it could have extra lives/contestants if something really cool is made by the player like finish in so few seconds, skipping all enemies attacks or similar you know, but also other bonuses could be given as Messup434 said, so certain games could give other bennefits to the player, what do you think, could this work?

And having Final Fall before Showdown to make there more contestants sounds good too, as said before I think its a good idea to give bonus with each game cleared if result is really good.


Thanks Messup434 for understanding =), Im trying my best here, I hope I reach your expectations to this =).

By the way I know some people are not used to play games and then suddenly they find a game that calls their atention for whatever the reason and become addicted so I hope it happens to miamigirl too with your help =). Its good that you covered your eyes about secret part by the way emoticon.

Yes I agree in the fact that many games depend on luck but your idea of adding some input to stabilize the teacup or other things is quite good, in the pinball it could also be used a little, although adding a little impulse to right or left maybe wont ensure a perfect win but it can let the player do more things than just sit there until its finished, so I think I will add that type of input you suggested there in those games and hopefully the player can do something to get through the game.

In relation to the starting game, well Im currently avoiding games that involve other simulatenous contestants because I havent built our main contestant yet, I have modelled characters before but I have to decide how to make this, I mean Im not used to model in 3d photorealistic style (I do like cartoon or simple characters), so for now Im trying games the contestant can play all by himself against the elements, but I will do the ones you mentioned for sure, just I need to get the right idea about characters modelling style I want to follow, or get a collaborator from 3d forum when the game is half its way, that way he could make characters in a better way and result could be more photorealistic.

Having the Final Fall optional could work too, I havent decided about this new idea you two brought here but could be good too, like hey if you think you can win Showdown with just 2 contestants then skip this or if you risk them here you can be eliminated before Showdown too, both options sound good to me to be honest.

Also yes, its sounds reasonable what you said, and making Showdown the true finale is a lot better, having the other stages as extra bonus pre-Showdown sounds good too, dont worry, changing the order of these or making them follow that scheme is not hard, mainly there is an array of games (numbers) each time the player starts and just deciding which one goes last or previous to Showdown is a matter of few condiitons here and there. In a project like this the hardest part (at least to me) is the interaction with other characters present in same event, not like Bridge Ball, thats easy interaction, more like Flag down, it could be a little harder to achieve that, but as I said I will try to make all of them and if needed I will get a collaborator from 3d forum or so, people could have doubts to collaborate in non existant project but not many have doubts when its half built or whatever the state of the game will be in that moment.

Im glad you are excited about this project, me too emoticon , in fact I never built a project in a kind of public way (my games were always secret projects until release day), its great to have you guys and gals support and help making this game possible.

Speaking of that I started building first game 2 days ago, I have overal environment, as said still no character for our player, but being first person it can work like that, however i plan to add character there of course for replays its needed. The game Im building requires just running and jumping without falling into water, not very complex but good for a start I think, Im still building it and probably I can change aesthetics later on and movement have to be tweaked a bit too, later I will show you a screenshot, Im sure you can suggest me something to improve this.

By the way, I thought about including a running button, useful for some games of course like Climb the wall or Knock knock, at first I thought... what if player needs to tap the button rapidly to gain speed? that way player can only climb the wall if he has certain speed accumulated, but after Dan's idea it sounds like less needed, I mean if there is a run button maybe only holding it will be good, the challenge is to press jump in the right moment and thats not too hard but the player has to do that several time to earn more lives, what do you think? I feel more inclined to just hold the run button right now.

PS Do you think there are many games that involve running and jumping without falling into water?
22/May/18, 5:24 am Link to this post    PM asdronin
 
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Re: What would you think about a 3d game?


Any finished product will be very impressive to me - I can't even design a single graphic emoticon emoticon So you'll definitely reach me expectations emoticon

Glad you like some of the ideas we've had!

Quote:

in fact I never built a project in a kind of public way (my games were always secret projects until release day), its great to have you guys and gals support and help making this game possible.



In a similar way, it's great to be talking with a person designing a video game on my favorite show emoticon It's really cool how you're taking other fans' feedback emoticon

Yeah, I'd opt for the simple "hold the button to run" idea as well (possibly because I can't do rapid button-pressing to save my life emoticon ). That should make it simpler, too, and allow players to focus more on the other things (like jumping) emoticon

Quote:

PS Do you think there are many games that involve running and jumping without falling into water?



Well, maybe Bridge the Gap (though you're still falling into powder so not much different), but I'm not sure of much else? Possibly Knock Knock (you can jump at the doors). I dunno of that many tho emoticon

Anyway, it's really cool to see how thorough you have to be to design a game like this. Good luck and please keep conferring emoticon
22/May/18, 7:35 pm Link to this post    PM Messup434
 
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Re: What would you think about a 3d game?


I apoligize. I was not clear hardly. It is hugely undertsandable o. I may play it however i am not the strongest ability and knowledge to play videos games. I find it unfortunate. It is fine o. Messup may teach me the rules huh? I may purchase this to be a surprise birthday present you know? I may play it. It sounds hugely novel. It will be one of my favorite Takeishi video games maybe and there are hardly any Takeishi games o. I find it still impressive.
23/May/18, 2:50 pm Link to this post    PM miamigirl
 
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Re: What would you think about a 3d game?


Thanks Messup434, I really appreciate your comments, well these days the new game making tools allow you to make some cool stuff without making a lot of graphics, I will comment on this later but if you feel like you need to know more you can ask me.

Yes, your ideas are great and Im sure that if the game is going to be so good is because all your ideas and continuous support to this project =).

I agree, its better to hold the button to run, the other idea was a bit crazy and people could end up smashing the keyboard in an attempt to jump the wall or go through some doors, and I dont want people have to get new hardware because of this emoticon, I think that idea of getting new hardware was in the mind of the ones who made the NES games though haha.

You are right, I forgot about these 2 games, "Bridge the gap" and of course "Knock knock", the fact is as I made a running and jumping control scheme, I wanted to think about next kind of similar games to be built after this is finished.

Its really cool to have your feedback and support, really emoticon , Im sure that if I had kept this project a secret like others before it would have been a really bad and hard to play game (as some other games I made before emoticon ).

This leads me to update the current status, Im still building this first game (not finished yet), but I somehow think I have the basic movement and environment, so I would like you to try it when you all have a moment and let me know what you would change. So here is the link to this very early version (please use antivirus on it, we never know when something could get in the machine) :

http://www.mediafire.com/file/d6l3dudjvxqs34f/KeshisCastle.rar/file

Let me explain some things about it, as I was saying before, Unity come with some graphics that allow us to make some stuff faster, in this case I havent modelled the trees, to be honest I was going to do that and just a couple of days ago I found out that Unity comes with some trees, so for now I have them there, if more trees are needed they can either be found on internet for free or I could model them of course, but these trees are not made by me, also grass texture isnt mine, mud texture is mine though, water comes with Unity too (new discovery as well) but I had to tweak it until its what we need here. Unity comes with code to move things but I prefer to not use that, Im more confortable coding things myself because I can do whatever I have in mind and Im not limited to the provided scripts you know so for now all code is mine too. Terrain has to be modelled, it comes flat so I have to rise and lower areas until I get the result I want, pipes and stones are also modelled by me.

And getting into the file that I just posted the link before, after you decompress it, let me explain a few more things, graphics in interfaces are mostly placeholders so I have to draw cooler buttons and backgrounds, also as said the icons have to be drawn too. To test the level Im making you have to click the "Minigames" button and then the very first minigame, note that its not matching the name, I just placed it there to make it easier to reach on tests. Then when it loads you can move with arrow keys and use mouse to look around, also left mouse button is for running and right mouse button for jumping, as we have talked before the running is just achieved holding the button, I think this scheme of control is fine as you can just forget about all keybord (except arrow keys) and use mouse for buttons and looking around, well you tell me how you feel it. Ah also when you start you will be facing a muddy mountain, I think I have to lower that as some players could think its not there to be climbed, but as said Im eager to hear your thoughts.

About the game built itself, well its not finished yet, there is no win/lose condition yet, I want first to get the right feeling about the movement the level etc, in fact I think stones could be bigger maybe, and the way they are arranged is just random for now, I have to see in screenshots from the real game how stones are placed, I think its made of several rows with 2 or 3 in each row, but in some screens I see that different, well anyway, you tell me about all this and what you feel is totally wrong or can be changed.

On a side note, some effects have to be added like when falling into the water, or other visual stuff, music sounds etc are lacking too, but then again I look forward to hear what you see should be added or changed =).
23/May/18, 2:51 pm Link to this post    PM asdronin
 
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Re: What would you think about a 3d game?


Im sorry Miamigirl, you posted while I was uploading the file so I didnt saw your post before, I hope you can read this later. Dont worry, you dont need to apologize, all of us have things we are less used to do, yes I think Messup will teach you and it will be a great birthday gift =). Its true there are not many Takeshi games out there but thanks a lot beforehand for making it your favorite =).

By the way, here they made a kind of official game for phones some time ago, as I think it cant be bought these days (its from java game era) I hope its ok if I post it here, it can be played with emulator on pc but Im sure you know about it, just in case:

https://es.java.mob.org/game/humor_amarillo.html
(you pick the resolution you want from here)

http://descargar.cnet.com/KEmulator-Lite/3000-2121_4-77531660.html
(here to get the emulator, it works fine for me, a little slow in reaction but I think its the java games scheme)
23/May/18, 3:04 pm Link to this post    PM asdronin
 


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