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posticon Games Guide


This topic is to be used as a guide for the games on the Indonesian version of Takeshi's Castle.

This updated, alphabetized list of all events seen on the show will provide you with a detailed description of each game, a video of the game in action, and some statistics on it.

The page is currently a work in progress but should be done within the next couple of weeks.

Happy reading! emoticon

Last edited by Messup434, 17/Dec/2017, 9:32 pm
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Re: Takeshi's Castle Indonesia Games Guide


Blueberry Hill


🇮🇩Now You See Me
Played: 9 times
First appeared: Ep 10 Last Appeared: Ep 19


Contestants have to make their way up a ramp, but are only allowed to move when the guard at the top (either Tyson or Mat) isn't looking. This is made hard by the giant Daruma costumes they are wearing.

When the guard is facing the other way he chants "Daruma Daruma Daruma..". This lets the contestants know how much time they have to move and when they should stop. As soon as the guard finishes the chant he turns around. Anyone he catches moving will be pushed down the hill and are out of the game.

Any contestants that manage to get all the way to the goal at the top of the hill, without being spotted moving, wins.

On a couple of it's appearances, the game was played downhill, so there was the risk of toppling forwards as you came down to the goal.

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Re: Takeshi's Castle Indonesia Games Guide


Bridge Ball


🇮🇩Gibraltar
Played: 4 times
First appeared: Ep 14 Last Appeared: Ep 18


The contestant has to cross a thin wobbly bridge to the other side. While they're on the bridge, Guards will fire balls at them, from a cannon, to try and knock them off.

At the beginning of the bridge the contestant has to catch a golden ball, which is shot to them by the General or by Nabila. While crossing the bridge the contestant must hold onto the ball at all times; as if it drops, and they lose it, they must catch another one.

If the contestant does drop the ball they have to make it all the way back to the General so he can fire them another one. Anyone who makes it across the bridge, with the golden ball in hand, wins.

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Re: Takeshi's Castle Indonesia Games Guide


Extinction


🇮🇩Great Hunter
Played: 4 times
First appeared: Ep 12 Last Appeared: Ep 17


The Guards dress in animals costumes that have big hinged heads. The four animals are a giraffe, a kangaroo, a bear and a chicken. On each contestants' turn, one of these animals wanders across a shooting range. The contestant, who is a few meters away, has to use the the General's cannon to fire balls at them - trying to knock off the animal's head.

There are a couple of rocks and a big tree for the Guards to hide behind, but they usually spend most of their time taunting the contestants.

If a contestant manages to shoot off the animal's head they win the game. But if they run out of balls, while the animal's head is still in place, the contestant loses and gets taunted by Mat or Tyson.

On its second appearance, a cage was added in which losing competitors were thrown in by the Guards.

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Final Fall


🇮🇩Man Eating Hole
Played: 40 times
First appeared: Ep 1 Last Appeared: Ep 40



'Final Fall' is used to further whittle down the remaining contestants before the 'Show Down'.

One at a time the contestants run through a tunnel, avoiding a guard who is waiting at the exit to surprise them, to reach five holes in the ground. Possible guards include a man dressed up as a rock or a tree or Kenta chasing with a chicken bone. They then must choose a hole and jump down it.

Three of the holes are safe and will take the contestant through to the 'Show Down', but hiding down the other two are two of Takeshi's Guards. If a contestant chooses one of these two wrong holes, the Guard down it will stop them getting any further and they'll be out of the game.

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Honeycomb Maze


🇮🇩Devil Domain
Played: 39 times
First appeared: Ep 1 Last Appeared: Ep 40


This is a maze made up of 21 hexagon-shaped rooms, which all look exactly the same. The rooms have six doors, one in each wall, which all open outwards and inwards. However some of the doors in some rooms are dummies, which don't open, as they're against outside walls. The contestant enters the maze at the top and has to try to find the exit, which is at the other side on the bottom.

Waiting inside are two Guards (originally Tyson and Mat) who are trying to find the contestant. The contestant needs to avoid the Guards, because if they get caught they'll get thrown out of the maze, and will have lost the game.

There are several exits all along the left and bottom sides of the maze, but only one is correct. If the contestant comes out of the wrong door they'll fall into a pool of water and will have also lost the game.

If a contestant manages to make it through the maze, avoiding being caught by the guards, and exits through the correct door they win.

After a while, a third guard was added to the Maze in some episodes to help catch the contestants.

There is a viewing platform above one of the rooms, which Fero stands on and yells directions at the contestants from. In some series one episodes, and most episodes after series one, Fero is joined by his assistant Nabila or Poppy.

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Mud Ball


🇮🇩Mud The Ball
Played: 20 times
First appeared: Ep 21 Last Appeared: Ep 40


The contestant starts behind a set of saloon doors, at the end of a giant pit of mud. A soccer ball is then fired into the air, over the mud, from a cannon.

As soon as the ball is shot, the contestant has to run out into the mud pit and try to catch it. The wet mud makes moving quickly very difficult.

If the contestant catches the ball they win the game; but if they miss it, or it bounces out of their hands, they lose.

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Mushroom Trip


🇮🇩Flying Mushroom
Played: 14 times
First appeared: Ep 1 Last Appeared: Ep 20


The contestant starts on a high platform, at one side of a pool, and has to grab onto the stalk of a giant mushroom. Once they're gripped on, the Guard (almost always Tyson) spins the stalk around and the mushroom starts flying over the lake - spinning as it goes.

The contestant needs to hold on until they reach a small platform floating on the lake. Here they have to let go and drop onto this finish spot. If they manage to land safely, and stay on the platform, they win the game. If they slip off and fall into the water, at any time, they've lost.

There are two ropes - one on either side of the stalk - to help grip on.

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Rice Bowl Down Hill


🇮🇩Rice Bowl Down Hill
Played: 20 times
First appeared: Ep 21 Last Appeared: Ep 40


The contestant sits in a giant bowl at the top of a wet slope. Two guards at the top of the hill push the bowl down it, towards a pool at the bottom.

The contestant has to stay balanced inside the bowl as it slides down the hill and hits the water at the bottom. If they are still inside when the bowl ends up floating in the pool they win the game. If the contestant hits the water and they are not in the bowl, they have lost the game.

In some episodes, two contestants are paired together and both sit in the bowl at the same time, making it a bit less likely to tip when it hits the water.

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Show Down


🇮🇩Cart Battle
Played: 40 times
First appeared: Ep 1 Last Appeared: Ep 40



The contestants that have chosen a safe hole in 'Final Fall' make it to the Show Down and stand in front of the castle. They then go and each board a motorized cart (or, if there are a lot of contestants through, some must share a cart). Each cart has a paper ring on the front, and every contestant is armed with a water pistol.

On the opposite side of the "car park" to the contestants are the Guards. They share three carts of their own, which also have a ring on the front. There are usually two or three Guards in one cart, and every cart has a water pistol.

There is one other cart on the Guards' side – Takeshi's cart. Takeshi's cart is much bigger than everyone else's, but also has a ring on the front. The water pistol in this cart is also much bigger and much more powerful than the others.

On the General's command the game begins, and the contestants and Guards drive into battle. The contestants' aim is to break the ring on the front of Takeshi's cart with their water pistols, but they need to avoid having their own ring broken in the process.

The Guards try to prevent the contestants from succeeding by aiming water at their rings. If a contestant's ring is broken, they are out of the game, and have to stop shooting.

The contestants can fight back though. If they break a ring on a Guards' cart, that cart has to stop.

If a contestant manages to break the ring on the front of Takeshi's cart, the contestant, and the General, wins the game. But, if all the contestants have their rings broken it's the end of the game and the General and his army have lost.

For a couple of Show Downs, Takeshi ties his adviser(s) to a pole, in the middle of the "car park". Drivers would have to steer around this added obstacle.

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